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Lotto sorcerer forums
Lotto sorcerer forums












lotto sorcerer forums

The problem with Sorcery is that, while the individual powers are only moderate in power, even a beginning Sorcerer who rolls lucky (or assigns his high stat to POW) starts with so many spells. People used to raining death with fireballs may well be disappointed that they just blew all their PP for the day only to have the bad guy dodge. Bare in mind that the Wizards will eventually (quite quickly I've found) run out of power points, unless they are using their Magic for Buffing (which is statistically a much better cost to gain ratio for them than direct damage spells which are fairly weak and expensive). I'm currently running a fantasy based BRP game and I have encountered the exact concern you are asking about.įrom a balance perspective, I think that the systems that require skill points to buy the spells are the most 'balanced' and if running an 'old school' style game, you'd probably want to stick with one of those (wizardry or Psionics). That said, I'd love to run some old TSR D&D modules using this system, and wonder if it'd be a good choice for this style of fantasy. Once again, I haven't read in detail regarding this issue. But if the difference -is as mentioned in the rpg book- something that has to be addressed, then I'm not sure I'd choose this system to play a fantasy game. If the difference between wizards is similar that in games like AD&D, then well, I'm not overly worried. If it hadn't have been specified in the text, I wouldn't have thought much about it, but the book does mention the difficulties of running campaigns with powered and non-powered types together. In settings such as the Young Kingdoms the Magic Users tend to be powerful NPCs or struggling PCs and the distinction is more pronounced.īut, as far as balance goes, BRP seems well suited to a Fantasy game. In settings such as Glorantha almost everyone has magic of one kind or another, so the distinction between Magic User and Fighter is almost non-existent. So, BRP Magic Users tend to be less powerful than those in other RPGs. They are also limited by the scope of the spells, which tend to be more personal and affect smaller areas than the equivalent spells in, say, D&D. Having said that, there are Professions that tend to steer people towards certain roles, so someone who has Soldier as a profession is more likely to be a fighter than someone with Wizard as a profession.īRP Magic Users tend to use Power Points (PPs) to fuel their spells, so are limited by how many PPs they have available to them. Magic Users are not particularly powerful or weak compared to other people.ĭon't forget that BRP doesn't have Classes, so anyone who is able to learn magic can do, cultural and religious taboos notwithstanding, and anyone who can pick up a sword can use it, so the lines between Magic User and Fighter are very blurred. BRP can do fantasy very well and versions of it have done for years.














Lotto sorcerer forums