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Dying light 2 beta
Dying light 2 beta











It is a small touch but one that I appreciated. I was told that these are just one of several new ways to secure safe houses and they do not unlock map items like in Far Cry.

#Dying light 2 beta generator#

I found one that had a tower climbing puzzle like you would see in a Far Cry game to get to the generator switch for the lights. They have more variety this time in the way that you secure them from Infected. The safe areas guarded with ultraviolet lights make a comeback in both areas as well.

dying light 2 beta

I was told that it is also more dangerous overall and requires more active awareness to navigate. It was emphasized to us that verticality was a very intentional design choice for DL2, and the Central Loop showed this pretty clearly. This was more modern Europe instead of the old world Eastern Europe that Old Villador represents. This was especially true when we got to the second area of the demo, a downtown urban area called the Central Loop. That being said, it did feel like a natural progression in a lot of ways and I appreciate that they aren’t just doing the same exact setting twice. At first blush, I didn’t feel that same intrigue with the more European feel this game’s environment had. Not many games that aren’t about current military conflicts take place in the Middle East, and it was an especially different setting for a sci-fi horror/apocalypse game. I loved the feel and design of the first game’s world and felt that it was unique and interesting.

dying light 2 beta

This conflict over superstitious crystals fits right in with the overall feel that Techland is going for and it fits right alongside the edged weapon focused combat they are known for (more on that later). It’s up for debate as to whether or not that’s true with come characters clearly not buying the idea while others will, and as I saw do, kill for them. These are believed to help prevent the spread of the infection when carried on your person. Central to this resource-driven conflict is both electricity and highly-sought-after-and-difficult-to-harvest crystals left over from when the city was blasted. You are Aiden, a Pilgrim (as you are called by the locals) from outside the walls who finds yourself caught between these two groups looking for your sister who’s gone missing. They send out runners during the day to look for supplies and have an outstanding feud with a more militarized group called the Peace Keepers. A number of these NPCs are sporting what could best be described as a Mad Max version of Catholic Friars’ garb. Here you’re introduced to a group of Survivors (which serves as both their literal description and their faction name) living on the grounds of an ancient cathedral that is called the Central Bazaar. This area is generally safer than the rest of the city and less vertical overall. The Modern Dark Ages setting and aesthetic extends to the character designs and apparel, in particular, the first area we tried which was aptly titled Old Villador.

dying light 2 beta

Whereas the city of Harran felt inspired by a combination of Turkey/The Middle East with some allusions to South America and Brazil in particular: this city feels much more like modern Eastern Europe with its ancient cathedrals and cobble streets now existing as suburbs to an urban sprawl replete with skyscrapers, concrete, and steel. Once I got my hands on the game this was the first major difference from the first DL that I noticed. The idea, we were told, is that humanity has been uprooted by the apocalyptic plague with such intensity that the world has found itself once again steeped in the brutality, superstition, and tribalism of the European Dark Ages in a dilapidated modern city. In the pre-demo presentation we were given, this setting and environment was described as the Modern Dark Ages.











Dying light 2 beta